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1. ANP for shields? - in Ships and Modules [original thread]
Warp speed mods and implants are the only thing worth fitting to a high sec freighter.
- by Last Wolf - at 2014.06.12 02:53:00
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2. A duel of honour (Drake Vs. Drake) - in Ships and Modules [original thread]
Fit Kinect hoarders. Use HAMs with thermal missiles, fit a scrsm so he doesn't micro jump drive. Hope he is stupid.
- by Last Wolf - at 2014.06.08 14:32:00
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3. CCP your Greed has totally Fuct the Mackinaw - in Ships and Modules [original thread]
Every plex is paid for by someone. Ccp does not lose any money when you buy plex with isk.
- by Last Wolf - at 2014.06.08 13:44:00
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4. The rattlesnake and Gila one great one not so...... - in Ships and Modules [original thread]
The OP whined and moaned in the faction battleship feedback thread for months. The majority of his posts were deleted for trolling. He is just trying to start another flame war, I seriously doubt he even owns a rattlesnake. In other news, I love...
- by Last Wolf - at 2014.06.08 12:37:00
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5. Dude CCP really?....... really? A garmur thread. - in Ships and Modules [original thread]
Considering DBH Wildcat used to PvP in a 5-6 bill officer fit Mach... I imagine his Garmur is probably worth 1.5b or more not including his pod.
- by Last Wolf - at 2014.06.07 10:05:00
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6. How is everyone making out with the Navy Drake? - in Ships and Modules [original thread]
Drake is 6 launchers + 50% kin damage. N.drake is 8 launchers + 0% damage. N.drake gets explosion velocity and missile velocity bonuses. N.drake does 33.33% more damage with EM,EXP,THERM and ~11% less damage when using KIN than the vanilla drake.
- by Last Wolf - at 2014.06.06 01:40:00
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7. Reinforced Bulkheads: not logical - in Ships and Modules [original thread]
The new freighters have larger cargos, larger tanks, and can warp and travel much faster than the old ones... Just not all at the same time.
- by Last Wolf - at 2014.06.05 23:28:00
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8. Reinforced Bulkheads: not logical - in Ships and Modules [original thread]
Your argument is illogical.
- by Last Wolf - at 2014.06.05 22:03:00
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9. The Launcher of Nothing - in Ships and Modules [original thread]
Back before HP buffs, tracking, or stacking penalties, an 7 mega pulse armageddon with 8 heat sinks could do something silly like 3,000-4,000 dps and back then BS only had around 20-30k EHP when buffer fit..... So it could melt a whole fleet of ot...
- by Last Wolf - at 2014.06.05 01:01:00
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10. Gila - in Ships and Modules [original thread]
New gila is awesome. It is more than just a re-skinned ishtar now. I can move from gate to gate and spew missiles and not have to sit in one spot babying my sentry drones. Also, the Gila truly shines with augmented medium drones.
- by Last Wolf - at 2014.06.04 15:53:00
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11. Freighter nerf - in Ships and Modules [original thread]
I would fit my freighter with max warp speed anyways. 3 of those plus the pirate implants that increase warp and suddenly your freighter warps ~430% faster than it used to.
- by Last Wolf - at 2014.06.04 15:11:00
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12. [Kronos] T2 Sentries worse than faction? - in Ships and Modules [original thread]
Ahh I got confused. I forgot Sentry drones don't have "Augmented" versions.
- by Last Wolf - at 2014.06.03 18:29:00
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13. [Kronos] T2 Sentries worse than faction? - in Ships and Modules [original thread]
The new "Augumented" drones are indeed better to or equal to T2 drones. Which is pretty much how all faction modules work except turrets/missiles and that is mainly due to T2 ammo and the 2% level for tech 2 guns.
- by Last Wolf - at 2014.06.03 18:09:00
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14. Retriever or Covetor for high sec mining? - in Ships and Modules [original thread]
Megan Freeman wrote: Thanks for the answers guys, will go for the Retriever. Antillie Sa'Kan wrote: Procurer or Skiff. The rest of the bunch are terrible for hi sec. Why would the rest be terrible? I've survived rats as low as 0.6 with j...
- by Last Wolf - at 2014.06.03 15:49:00
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15. destroyer bonus help - in Ships and Modules [original thread]
Uppsy Daisy wrote: They always had role bonuses and destroyer bonuses. Coercer for example was: Destroyer Skill Bonus: 10% bonus to Small Energy Turret tracking speed per level 10% bonus to Small Energy Turret Capacitor usage per level Role ...
- by Last Wolf - at 2014.06.03 13:45:00
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16. Viability of the Barghest for Incursions? - in Ships and Modules [original thread]
Malcanis wrote: Last Wolf wrote: The barghest has probably the lowest DPS of all pirate BS. Especially after you account for missiles horrible ability to apply that DPS to even same sized targets. The frig/cruiser get decent dps compared to ...
- by Last Wolf - at 2014.06.03 11:18:00
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17. Worm, GIla and Rattlesnake pilots - in Ships and Modules [original thread]
t2 for worm because a huge bonus to a small amount of hp is still small. augs for gila, because 500% bonus is pretty sweet. Gecko for Snake assuming it is still at least the same damage as 2x ogres.
- by Last Wolf - at 2014.06.03 00:18:00
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18. Training roadmap from PvP noob to Pilgrim pilot - in Ships and Modules [original thread]
I used to fly a brick/bait arby in Red VS Blue. This was before teiracide so it is probably even better now, but I could get ~40k EHP and a full rack of small nuets or light missile launchers. It murdered small frig swarms that thought they coul...
- by Last Wolf - at 2014.06.02 20:46:00
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19. Ship Help? - in Ships and Modules [original thread]
Cynabal and Vagabond come to mind.
- by Last Wolf - at 2014.06.02 20:38:00
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20. Racial T3 Differences and roles aka is it worth training into all? - in Ships and Modules [original thread]
The cloaky-blacker Proteus works so well because it operates where blasters are best: Point Blank. It only acheives ~500-600 dps depending on fit, but can rock battleship sized tank anywhere from 100k to 200k ehp depending on how much isk you want...
- by Last Wolf - at 2014.06.02 16:20:00
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